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现在开始:
打开Skill_Shout.TXT文档,Ctrl+F搜索技能名称,Apotheosis(化生成神)找到如下:
new entry "Shout_Apotheosis"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "olymorph"
data "Tier" "Master"
data "ActionPoints" "2" (行动点数)
data "Cooldown" "-1" (冷却(CD),注意-1的意思就是一场战斗只能使用一次)
data "SkillProperties" "APOTHEOSIS,100,80" (这里100就是百分百成功的意思,80是持续回合数,我修改过的,80如果改成-1那么技能持续时间就是永久)5 s& ?5 @4 a8 E+ C$ j: d v
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "No"
data "MemorizationRequirements" "olymorph 5"
data "Icon" "Skill_Polymorph_Apotheosis"
data "DisplayName" "Shout_Apotheosis_DisplayName"
data "DisplayNameRef" "|Apotheosis|"
data "Description" "Shout_Apotheosis_Description"
data "DescriptionRef" "|Your character makes the first step towards godhood. Your body grows larger and becomes covered with gold, there appears a halo around your head. You receive free source point per turn and various stat boosts.|"
data "StatsDescriptionParams" "otion:Stats_Apotheosis:SPCostBoost"
data "FXScale" "100", j! c+ O0 V- T
data "repareAnimationInit" "skill_prepare_divine_01_start"
data "repareAnimationLoop" "skill_prepare_divine_01_loop"
data "repareEffect" "RS3_FX_Skills_Totem_Prepare_Divine_Apotheosis_Root_01,KeepRotummy_Root;RS3_FX_Skills_Totem_Prepare_Divine_Apotheosis_Hand_02ummy_R_HandFX:hand01"
data "CastAnimation" "skill_cast_self_earth_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Earth_Root_Cast_01ummy_Root:cast;RS3_FX_Skills_Totem_Cast_Self_Earth_BodyFX_Cast_01ummy_BodyFX:cast;RS3_FX_Skills_Totem_Cast_Self_Earth_Root_Hand01_01ummy_Root;RS3_FX_Skills_Totem_Cast_Self_Earth_HandFX_Hand01_01ummy_L_HandFX,Dummy_R_HandFX:hand01"
data "Memory Cost" "3" (记忆空格)
data "Magic Cost" "1" (秘源消耗)
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
很简单吧,下面换个技能再修改一次,Spread your Wings (展翅飞翔) 搜索词条 Spread your Wings(如果搜索不到就去掉空格和搜索关键词就像这个技能连起来搜索不到的,那就搜索 Wings)如下:
new entry "Shout_Wings"
type "SkillData"
data "SkillType" "Shout"
data "ForGameMaster" "Yes"
data "Ability" "olymorph"
data "Tier" "Novice"
data "ActionPoints" "1" (行动点数)
data "Cooldown" "6" (冷却(CD),注意-1的意思就是一场战斗只能使用一次)
data "AIFlags" "CanNotUse"
data "SkillProperties" "WINGS,100,3" (这里100就是百分百成功的意思,把3改成-1那么就是永久长翅膀,用其他变形学技能如变蜘蛛可以顶掉). H! j1 ?/ t1 w, K5 r
data "AreaRadius" "0"
data "AddWeaponRange" "No"
data "TargetConditions" "Self"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "UseWeaponProperties" "No"
data "Autocast" "Yes"
data "MemorizationRequirements" "olymorph 2"
data "Icon" "Skill_Polymorph_Wings"
data "DisplayName" "Shout_Wings_DisplayName"
data "DisplayNameRef" "|Wings|"
data "Description" "Shout_Wings_Description"
data "DescriptionRef" "|Grow wings that unlock Flight skill. You ignore ground surfaces as long as you're walking.|"
data "FXScale" "100"
data "repareAnimationInit" "skill_prepare_totem_01_start"
data "repareAnimationLoop" "skill_prepare_totem_01_loop"
data "PrepareEffect" "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Owl_01ummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01ummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01ummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01ummy_L_HandFX"
data "CastAnimation" "skill_cast_self_totem_01_cast"
data "CastTextEvent" "cast"
data "CastEffect" "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Owl_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast"
data "Memory Cost" "1" (记忆空格)
data "Magic Cost" "0" (秘源消耗)
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
这下大家明白了吧!我没有翻译的可以自行复制然后百度 英文翻译 查找翻译!!
最后说一句,这个游戏的MOD是通用的,也就是说其他所有版本都可以用(除非重大更新像是出终极版这样的大更新,不过已经是终极版了,所以不存在的!!!)MOD放在金手指文件夹里面
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